godot/platform/windows
Rémi Verschelde 6afa087596 Windows: Drop support for obsolete MinGW
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64
The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw),
is no longer maintained and useless for us.

Fixes #10396.
2017-08-18 21:46:46 +02:00
..
export
context_gl_win.cpp
context_gl_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Windows: Drop support for obsolete MinGW 2017-08-18 21:46:46 +02:00
godot_res.rc
godot_win.cpp
godot.ico
joypad.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
joypad.h
key_mapping_win.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Workaround missing WM_TOUCH on mingw-w64 < 4.0 2017-08-18 21:05:19 +02:00
os_windows.h Fix get_screen_* funcs returning old values after resolution changes on Windows 2017-08-14 14:49:36 -03:00
packet_peer_udp_winsock.cpp Use const reference where favorable 2017-08-14 13:28:06 -04:00
packet_peer_udp_winsock.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
platform_config.h
power_windows.cpp
power_windows.h
SCsub
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp Use const reference where favorable 2017-08-14 13:28:06 -04:00
tcp_server_winsock.h Use const reference where favorable 2017-08-14 13:28:06 -04:00