godot/platform/haiku
Fabio Alessandrelli 90c7102b51 Move mix_rate, ouput_latency to AudioDriverManager
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
..
audio_driver_media_kit.cpp Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
audio_driver_media_kit.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
context_gl_haiku.cpp
context_gl_haiku.h
detect.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot_haiku.cpp
godot.rdef
haiku_application.cpp
haiku_application.h
haiku_direct_window.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
haiku_direct_window.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp
key_mapping_haiku.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
logo.png
os_haiku.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
os_haiku.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00