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c6d9a7665a
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
29 lines
797 B
Python
29 lines
797 B
Python
#!/usr/bin/env python
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import os
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Import('env')
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def make_debug(target, source, env):
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if (env["macports_clang"] != 'no'):
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mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
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mpclangver = env["macports_clang"]
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os.system(mpprefix + '/libexec/llvm-' + mpclangver + '/bin/llvm-dsymutil %s -o %s.dSYM' % (target[0], target[0]))
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else:
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os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0]))
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files = [
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'crash_handler_osx.mm',
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'os_osx.mm',
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'godot_main_osx.mm',
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'sem_osx.cpp',
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'dir_access_osx.mm',
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'joypad_osx.cpp',
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'power_osx.cpp',
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]
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prog = env.add_program('#bin/godot', files)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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env.AddPostAction(prog, make_debug)
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