godot/modules/websocket
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
..
doc_classes
editor
config.py
emws_client.cpp
emws_client.h
emws_peer.cpp
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
SCsub
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp
websocket_server.h
wsl_client.cpp
wsl_client.h
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp
wsl_server.h