godot/scene
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
..
2d Fix various typos 2022-01-02 01:03:58 -05:00
3d GPULightMapper: convert colors of lights to linear 2021-12-11 13:01:07 +01:00
animation Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
gui Fix various typos 2022-01-02 01:03:58 -05:00
main add 2d scale factor property 2021-12-17 19:19:41 +01:00
resources Fix various typos 2022-01-02 01:03:58 -05:00
property_utils.cpp Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
property_utils.h Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
register_scene_types.cpp Add compatibility class handlers for portal and room occlusion culling 2021-12-14 18:45:28 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
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