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c5f509f238
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
85 lines
1.7 KiB
C++
85 lines
1.7 KiB
C++
#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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#include "scene/2d/node_2d.h"
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class NavigationPolygon : public Resource {
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OBJ_TYPE( NavigationPolygon, Resource );
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DVector<Vector2> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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Vector< DVector<Vector2> > outlines;
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protected:
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static void _bind_methods();
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void _set_polygons(const Array& p_array);
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Array _get_polygons() const;
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void _set_outlines(const Array& p_array);
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Array _get_outlines() const;
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public:
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void set_vertices(const DVector<Vector2>& p_vertices);
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DVector<Vector2> get_vertices() const;
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void add_polygon(const Vector<int>& p_polygon);
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int get_polygon_count() const;
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void add_outline(const DVector<Vector2>& p_outline);
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void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index);
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void set_outline(int p_idx,const DVector<Vector2>& p_outline);
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DVector<Vector2> get_outline(int p_idx) const;
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void remove_outline(int p_idx);
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int get_outline_count() const;
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void clear_outlines();
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void make_polygons_from_outlines();
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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NavigationPolygon();
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};
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class Navigation2D;
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class NavigationPolygonInstance : public Node2D {
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OBJ_TYPE(NavigationPolygonInstance,Node2D);
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bool enabled;
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int nav_id;
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Navigation2D *navigation;
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Ref<NavigationPolygon> navpoly;
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void _navpoly_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly);
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Ref<NavigationPolygon> get_navigation_polygon() const;
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NavigationPolygonInstance();
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};
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#endif // NAVIGATIONPOLYGON_H
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