godot/core/math
2021-06-04 18:14:32 +01:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h Type consistencies in core 2021-01-26 13:04:22 -05:00
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
basis.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_debug.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
camera_matrix.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color_names.inc
color.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
convex_hull.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_hull.h Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp Fixed possible crash in DynamicBVH::optimize_incremental 2021-05-27 18:38:06 +03:00
dynamic_bvh.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
expression.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
expression.h
face3.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
face3.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
geometry_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
geometry_2d.h Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
geometry_3d.cpp Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
geometry_3d.h Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
math_defs.h
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef 2021-05-21 00:35:48 +02:00
octree.h
plane.cpp
plane.h
quaternion.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
quaternion.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
quick_hull.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp Cast Unix time to uint in the randomize function 2021-05-03 11:08:39 -03:00
random_pcg.h
rect2.cpp
rect2.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
SCsub
transform_2d.cpp
transform_2d.h
transform_3d.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
transform_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
triangle_mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
triangle_mesh.h
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h
vector2.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector2.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3i.cpp Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3i.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00