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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
40 lines
1.4 KiB
XML
40 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A selector function for use within the visual shader graph.
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</brief_description>
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<description>
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Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
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A floating-point scalar.
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</constant>
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<constant name="OP_TYPE_INT" value="1" enum="OpType">
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An integer scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_BOOLEAN" value="4" enum="OpType">
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A boolean type.
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</constant>
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<constant name="OP_TYPE_TRANSFORM" value="5" enum="OpType">
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A transform type.
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</constant>
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<constant name="OP_TYPE_MAX" value="6" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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