mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
fe52458154
Happy new year to the wonderful Godot community!
73 lines
3.0 KiB
C++
73 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* gltf_light.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GLTF_LIGHT_H
|
|
#define GLTF_LIGHT_H
|
|
|
|
#include "core/config/engine.h"
|
|
#include "core/io/resource.h"
|
|
|
|
class GLTFLight : public Resource {
|
|
GDCLASS(GLTFLight, Resource)
|
|
friend class GLTFDocument;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
Color color = Color(1.0f, 1.0f, 1.0f);
|
|
float intensity = 1.0f;
|
|
String light_type;
|
|
float range = INFINITY;
|
|
float inner_cone_angle = 0.0f;
|
|
float outer_cone_angle = Math_TAU / 8.0f;
|
|
|
|
public:
|
|
Color get_color();
|
|
void set_color(Color p_color);
|
|
|
|
float get_intensity();
|
|
void set_intensity(float p_intensity);
|
|
|
|
String get_light_type();
|
|
void set_light_type(String p_light_type);
|
|
|
|
float get_range();
|
|
void set_range(float p_range);
|
|
|
|
float get_inner_cone_angle();
|
|
void set_inner_cone_angle(float p_inner_cone_angle);
|
|
|
|
float get_outer_cone_angle();
|
|
void set_outer_cone_angle(float p_outer_cone_angle);
|
|
};
|
|
|
|
#endif // GLTF_LIGHT_H
|