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36a005fafc
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times This also adds memory tracking to textures and buffers to catch memory leaks. This also cleans up some memory leaks that the new system caught.
199 lines
7.8 KiB
C++
199 lines
7.8 KiB
C++
/**************************************************************************/
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/* utilities.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef UTILITIES_GLES3_H
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#define UTILITIES_GLES3_H
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#ifdef GLES3_ENABLED
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#include "servers/rendering/storage/utilities.h"
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#include "platform_config.h"
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#ifndef OPENGL_INCLUDE_H
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#include <GLES3/gl3.h>
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#else
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#include OPENGL_INCLUDE_H
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#endif
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namespace GLES3 {
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class Utilities : public RendererUtilities {
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private:
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static Utilities *singleton;
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struct ResourceAllocation {
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#ifdef DEV_ENABLED
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String name;
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#endif
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uint32_t size = 0;
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};
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HashMap<GLuint, ResourceAllocation> buffer_allocs_cache;
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HashMap<GLuint, ResourceAllocation> texture_allocs_cache;
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uint64_t buffer_mem_cache = 0;
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uint64_t texture_mem_cache = 0;
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public:
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static Utilities *get_singleton() { return singleton; }
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Utilities();
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~Utilities();
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// Buffer size is specified in bytes
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static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
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// Allocate memory with glBufferData. Does not handle resizing.
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_FORCE_INLINE_ void buffer_allocate_data(GLenum p_target, GLuint p_id, uint32_t p_size, const void *p_data, GLenum p_usage, String p_name = "") {
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glBufferData(p_target, p_size, p_data, p_usage);
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buffer_mem_cache += p_size;
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#ifdef DEV_ENABLED
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ERR_FAIL_COND_MSG(buffer_allocs_cache.has(p_id), "trying to allocate buffer with name " + p_name + " but ID already used by " + buffer_allocs_cache[p_id].name);
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#endif
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ResourceAllocation resource_allocation;
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resource_allocation.size = p_size;
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#ifdef DEV_ENABLED
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resource_allocation.name = p_name + ": " + itos((uint64_t)p_id);
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#endif
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buffer_allocs_cache[p_id] = resource_allocation;
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}
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_FORCE_INLINE_ void buffer_free_data(GLuint p_id) {
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ERR_FAIL_COND(!buffer_allocs_cache.has(p_id));
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glDeleteBuffers(1, &p_id);
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buffer_mem_cache -= buffer_allocs_cache[p_id].size;
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buffer_allocs_cache.erase(p_id);
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}
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// Records that data was allocated for state tracking purposes.
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_FORCE_INLINE_ void texture_allocated_data(GLuint p_id, uint32_t p_size, String p_name = "") {
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texture_mem_cache += p_size;
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#ifdef DEV_ENABLED
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ERR_FAIL_COND_MSG(texture_allocs_cache.has(p_id), "trying to allocate texture with name " + p_name + " but ID already used by " + texture_allocs_cache[p_id].name);
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#endif
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ResourceAllocation resource_allocation;
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resource_allocation.size = p_size;
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#ifdef DEV_ENABLED
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resource_allocation.name = p_name + ": " + itos((uint64_t)p_id);
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#endif
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texture_allocs_cache[p_id] = resource_allocation;
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}
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_FORCE_INLINE_ void texture_free_data(GLuint p_id) {
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ERR_FAIL_COND(!texture_allocs_cache.has(p_id));
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glDeleteTextures(1, &p_id);
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texture_mem_cache -= texture_allocs_cache[p_id].size;
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texture_allocs_cache.erase(p_id);
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}
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_FORCE_INLINE_ void texture_resize_data(GLuint p_id, uint32_t p_size) {
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ERR_FAIL_COND(!texture_allocs_cache.has(p_id));
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texture_mem_cache -= texture_allocs_cache[p_id].size;
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texture_mem_cache += p_size;
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texture_allocs_cache[p_id].size = p_size;
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}
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/* INSTANCES */
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virtual RS::InstanceType get_base_type(RID p_rid) const override;
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virtual bool free(RID p_rid) override;
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/* DEPENDENCIES */
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virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
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/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate() override;
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virtual void visibility_notifier_initialize(RID p_notifier) override;
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virtual void visibility_notifier_free(RID p_notifier) override;
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virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
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virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
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virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override;
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virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
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/* TIMING */
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#define MAX_QUERIES 256
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#define FRAME_COUNT 3
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struct Frame {
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GLuint queries[MAX_QUERIES];
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TightLocalVector<String> timestamp_names;
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TightLocalVector<uint64_t> timestamp_cpu_values;
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uint32_t timestamp_count = 0;
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TightLocalVector<String> timestamp_result_names;
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TightLocalVector<uint64_t> timestamp_cpu_result_values;
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TightLocalVector<uint64_t> timestamp_result_values;
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uint32_t timestamp_result_count = 0;
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uint64_t index = 0;
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};
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const uint32_t max_timestamp_query_elements = MAX_QUERIES;
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Frame frames[FRAME_COUNT]; // Frames for capturing timestamps. We use 3 so we don't need to wait for commands to complete
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uint32_t frame = 0;
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virtual void capture_timestamps_begin() override;
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virtual void capture_timestamp(const String &p_name) override;
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virtual uint32_t get_captured_timestamps_count() const override;
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virtual uint64_t get_captured_timestamps_frame() const override;
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virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override;
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virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override;
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virtual String get_captured_timestamp_name(uint32_t p_index) const override;
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void _capture_timestamps_begin();
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void capture_timestamps_end();
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/* MISC */
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virtual void update_dirty_resources() override;
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virtual void set_debug_generate_wireframes(bool p_generate) override;
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virtual bool has_os_feature(const String &p_feature) const override;
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virtual void update_memory_info() override;
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virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
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virtual String get_video_adapter_name() const override;
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virtual String get_video_adapter_vendor() const override;
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virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
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virtual String get_video_adapter_api_version() const override;
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virtual Size2i get_maximum_viewport_size() const override;
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};
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} // namespace GLES3
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#endif // GLES3_ENABLED
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#endif // UTILITIES_GLES3_H
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