Go to file
Rémi Verschelde c5d8dafec4
Tooltips: Improve code clarity and docs
The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.

Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.

Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.

Fixes #39677.
2020-11-03 09:19:03 +01:00
.github
core Merge pull request #40364 from marstaik/alpha2coverage_up 2020-11-03 07:50:49 +01:00
doc Tooltips: Improve code clarity and docs 2020-11-03 09:19:03 +01:00
drivers Synchronization - Clean subpass dependency init 2020-10-29 15:53:47 -06:00
editor Merge pull request #42979 from Mallos/fix/tilemap-floodfill 2020-11-02 17:05:43 +01:00
main Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
misc
modules Merge pull request #43029 from neikeq/offline-nuget-fallback 2020-10-27 08:07:58 +01:00
platform Merge pull request #37158 from thebestnom/android-click-support 2020-10-30 16:00:03 +01:00
scene Tooltips: Improve code clarity and docs 2020-11-03 09:19:03 +01:00
servers Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
tests
thirdparty Merge pull request #43184 from Chaosus/fix_randi_range_biased 2020-10-30 15:00:44 +01:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
.lgtm.yml
.mailmap
AUTHORS.md Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
glsl_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs