godot/drivers
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
..
alsa Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
alsamidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
coreaudio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dummy Sync RasterizerDummy. 2021-01-10 12:04:09 +01:00
png Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pulseaudio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Modernize RWLock 2021-01-19 11:53:10 +01:00
vulkan Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
wasapi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
windows Modernize RWLock 2021-01-19 11:53:10 +01:00
winmidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xaudio2 Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00