godot/platform/macos
Rémi Verschelde c5c3d13dc0 SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize
- `-fomit-frame-pointer` is included automatically by both GCC and
  Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
  beyond, and seems always enabled by Clang.

Closes #66296. See that issue for a detailed investigation.
2022-09-23 13:56:16 +02:00
..
export
crash_handler_macos.h
crash_handler_macos.mm
detect.py SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize 2022-09-23 13:56:16 +02:00
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h
display_server_macos.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_window_delegate.h
godot_window_delegate.mm
godot_window.h
godot_window.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
logo.png
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h
os_macos.mm
platform_config.h
platform_macos_builders.py
README.md
SCsub
tts_macos.h
tts_macos.mm
vulkan_context_macos.h
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation