godot/scene/2d
2019-06-21 15:23:48 +02:00
..
animated_sprite.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Cleanup some unecessary editor/ includes in scene/ 2019-06-12 22:48:43 +02:00
camera_2d.h
canvas_item.cpp
canvas_item.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
canvas_modulate.cpp Don't modulate canvas on invisible color change 2019-05-24 13:10:21 +02:00
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
cpu_particles_2d.cpp CPUParticles: Set linear velocity to 0, like GPU Particles 2019-06-21 15:23:48 +02:00
cpu_particles_2d.h change emit shape circle to sphere in CPUParticles2D 2019-06-17 11:59:31 -07:00
joints_2d.cpp Fix always true/false values 2019-06-20 16:59:48 +02:00
joints_2d.h
light_2d.cpp Tweak some editor property hints to be more flexible and consistent 2019-06-16 23:52:16 +02:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
line_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp Properly add "texture_changed" signal to MeshInstance2D 2019-06-02 23:51:44 -03:00
mesh_instance_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
multimesh_instance_2d.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
multimesh_instance_2d.h added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp Fix wrong property binding for NavigationPolygon::vertices 2019-05-29 17:28:22 +02:00
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
path_2d.cpp Don't allow PathFollow offset outside bounds 2019-05-25 18:27:22 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
position_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
sprite.cpp
sprite.h
tile_map.cpp Make tilemap texture origin point top-left. 2019-06-05 23:23:36 +02:00
tile_map.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h