..
default_theme
Rename Tabs
to TabBar
2021-10-19 11:37:31 -03:00
animation.cpp
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
animation.h
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
audio_stream_sample.cpp
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
audio_stream_sample.h
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
bit_map.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp
Add half frame to floor()
2021-09-29 20:32:37 +02:00
canvas_item_material.h
Prevent shaders from generating code before the constructor finishes.
2021-09-21 11:51:39 +01:00
capsule_shape_2d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_2d.h
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_3d.h
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
curve.h
Curve2D/Curve3D: exact linear interpolation
2021-08-21 16:57:59 +09:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
Fix the height fog effect
2021-10-14 04:08:39 -04:00
environment.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
font.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
font.h
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
height_map_shape_3d.h
Some work on double support
2021-08-09 17:43:48 -05:00
immediate_mesh.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
immediate_mesh.h
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
importer_mesh.cpp
Add scene Post-Import Plugin support.
2021-10-15 09:12:04 -03:00
importer_mesh.h
Fix auto LOD generation for blendshapes.
2021-10-09 20:31:28 +02:00
material.cpp
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
material.h
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
mesh_data_tool.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
mesh_data_tool.h
mesh_library.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
mesh_library.h
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
mesh.cpp
Replaced NULL with nullptr
2021-10-12 20:20:19 +07:00
mesh.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
Merge pull request #53208 from timothyqiu/headless-crash
2021-10-01 11:29:19 +02:00
navigation_mesh.h
Change default navmesh agent radius to match nav agent node's default radius
2021-10-19 11:43:39 -04:00
packed_scene.cpp
Fix editable children errors when packing scene tree at runtime
2021-10-05 14:49:50 -07:00
packed_scene.h
particles_material.cpp
Prevent shaders from generating code before the constructor finishes.
2021-09-21 11:51:39 +01:00
particles_material.h
Prevent shaders from generating code before the constructor finishes.
2021-09-21 11:51:39 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
polygon_path_finder.h
primitive_meshes.cpp
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
primitive_meshes.h
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
resource_format_text.h
Implement Resource UIDs
2021-07-24 09:16:52 -03:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
shader.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
shader.h
shape_2d.cpp
shape_2d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
Use builtin Vector2 functions for calculation of angles.
2021-09-07 08:30:26 +05:45
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
Merge duplicate branch conditions to one.
2021-09-26 21:18:15 +05:45
skeleton_modification_2d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_fabrik.h
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_jiggle.cpp
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_jiggle.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_lookat.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_twoboneik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d.cpp
Merge duplicate branch conditions to one.
2021-09-26 21:18:15 +05:45
skeleton_modification_3d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_stack_2d.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
skeleton_modification_stack_3d.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skin.cpp
skin.h
sky_material.cpp
Don't allow translucent colors in built-in sky material properties
2021-10-07 18:12:16 +02:00
sky_material.h
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
sprite_frames.h
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
style_box.cpp
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
style_box.h
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
surface_tool.cpp
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
2021-10-16 20:31:20 -04:00
surface_tool.h
syntax_highlighter.cpp
Restore syntax highlighting
2021-08-23 18:08:17 +02:00
syntax_highlighter.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
text_file.cpp
text_file.h
text_line.cpp
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
text_line.h
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
text_paragraph.cpp
Fix: typo in TextParagraph class and docs
2021-10-19 16:38:58 -03:00
text_paragraph.h
Fix: typo in TextParagraph class and docs
2021-10-19 16:38:58 -03:00
texture.cpp
Fix AtlasTexture get_data() crash
2021-09-30 22:30:05 +09:00
texture.h
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
2021-09-28 18:52:53 +02:00
theme.cpp
Correctly bind optional arguments when emitting Theme changes
2021-10-04 22:22:41 +03:00
theme.h
Make Theme report property list changes less often
2021-10-04 17:27:00 +03:00
tile_set.cpp
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
tile_set.h
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
video_stream.h
visual_shader_nodes.cpp
Add a default input parameter field to CurveTexture (in visual shaders)
2021-10-13 15:25:12 +03:00
visual_shader_nodes.h
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.cpp
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
visual_shader_particle_nodes.h
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
visual_shader_sdf_nodes.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
visual_shader.h
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
world_boundary_shape_2d.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.cpp
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00