godot/modules/bullet
Rémi Verschelde d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
..
area_bullet.cpp Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
area_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp Merge pull request #42167 from madmiraal/fix-42108 2020-11-16 09:32:48 +01:00
bullet_physics_server.h Merge pull request #42167 from madmiraal/fix-42108 2020-11-16 09:32:48 +01:00
bullet_types_converter.cpp Check entire basis column for zero size when unscaling Bullet basis. 2020-10-02 10:30:08 +01:00
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
collision_object_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
cone_twist_joint_bullet.cpp
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp
godot_result_callbacks.h
hinge_joint_bullet.cpp
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h
rid_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rigid_body_bullet.cpp Merge pull request #42592 from madmiraal/fix-42567 2020-10-13 09:51:53 +02:00
rigid_body_bullet.h Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
SCsub
shape_bullet.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
soft_body_bullet.h Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
space_bullet.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
space_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00