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forward_clustered
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
forward_mobile
Fix Depth-Prepass transparency mode
2021-11-18 12:49:46 +01:00
shaders
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
2021-11-25 12:43:45 +02:00
cluster_builder_rd.cpp
Remove disabled debug code in ClusterBuilderRD
2021-11-25 20:28:50 +01:00
cluster_builder_rd.h
effects_rd.cpp
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
effects_rd.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
renderer_canvas_render_rd.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
renderer_compositor_rd.cpp
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_compositor_rd.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp
Merge pull request #51679 from Je06jm/fsr
2021-11-24 22:34:48 +01:00
renderer_scene_render_rd.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
renderer_scene_sky_rd.cpp
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
renderer_scene_sky_rd.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
renderer_storage_rd.cpp
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
renderer_storage_rd.h
Decrease the default dynamic range in VoxelGIData to 2.0
2021-12-08 00:28:17 +01:00
SCsub
shader_compiler_rd.cpp
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00
shader_compiler_rd.h
shader_rd.cpp
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
2021-11-24 09:16:16 +02:00
shader_rd.h