godot/scene
Hugo Locurcio c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
..
2d Merge pull request #55271 from RPicster/particles-texture-animation-speed 2021-12-02 10:14:26 +01:00
3d Decrease the default dynamic range in VoxelGIData to 2.0 2021-12-08 00:28:17 +01:00
animation Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix 2021-11-29 13:13:13 +01:00
gui Fix bad mouse offset with Control::wrap_mouse() 2021-12-07 20:55:12 +01:00
main Merge pull request #55659 from timothyqiu/boom 2021-12-06 22:39:02 +01:00
resources Remove or make verbose some debugging prints 2021-12-05 23:22:23 +01:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Rename VideoPlayer to VideoStreamPlayer for consistency 2021-12-06 19:01:28 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00