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godot/core/variant
2021-12-07 14:00:59 +01:00
..
array.cpp PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
array.h PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
binder_common.h Expose max_axis_index and max_axis_index for Vector2(i) 2021-12-02 23:45:41 -06:00
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
dictionary.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
method_ptrcall.h
native_ptr.h
SCsub
type_info.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
typed_array.h
variant_call.cpp Merge pull request from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
variant_construct.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Expose max_axis_index and max_axis_index for Vector2(i) 2021-12-02 23:45:41 -06:00
variant_op.cpp
variant_op.h
variant_parser.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant_parser.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant_setget.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
variant_setget.h
variant_utility.cpp Expose randfn to global scope 2021-11-17 14:29:19 +03:00
variant.cpp Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00