godot/servers/visual
Hein-Pieter van Braam-Stewart c52f890626 Don't try to statically allocate 2x 8193 pointers
Maximum stack size is only 8KiB, this will try to allocate 8193 *
sizeof(void*) * 2 = 131088 bytes on the stack. This causes a crash in
some cases.
2019-04-22 15:27:10 +02:00
..
rasterizer.cpp
rasterizer.h Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
SCsub
shader_language.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Don't try to statically allocate 2x 8193 pointers 2019-04-22 15:27:10 +02:00
visual_server_canvas.h Don't try to statically allocate 2x 8193 pointers 2019-04-22 15:27:10 +02:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
visual_server_raster.h Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
visual_server_scene.cpp Merge pull request #27673 from qarmin/small_fixes 2019-04-22 12:00:34 +02:00
visual_server_scene.h
visual_server_viewport.cpp Added eye_height, changed description and fixed size of viewport issue 2019-04-10 01:11:17 +10:00
visual_server_viewport.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00