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233 lines
7.0 KiB
C++
233 lines
7.0 KiB
C++
/*************************************************************************/
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/* tile_set_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_SET_EDITOR_PLUGIN_H
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#define TILE_SET_EDITOR_PLUGIN_H
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#include "editor/editor_name_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/texture_region_editor_plugin.h"
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#include "scene/2d/sprite.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/tile_set.h"
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class TileSetEditorHelper;
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class TileSetEditor : public Control {
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friend class TileSetEditorPlugin;
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friend class TextureRegionEditor;
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GDCLASS(TileSetEditor, Control);
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enum EditMode {
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EDITMODE_COLLISION,
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EDITMODE_OCCLUSION,
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EDITMODE_NAVIGATION,
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EDITMODE_BITMASK,
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EDITMODE_PRIORITY,
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EDITMODE_ICON,
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EDITMODE_MAX
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};
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enum TileSetToolbar {
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TOOLBAR_DUMMY,
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TOOLBAR_BITMASK,
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TOOLBAR_SHAPE,
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TOOLBAR_MAX
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};
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enum TileSetTools {
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TOOL_SELECT,
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BITMASK_COPY,
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BITMASK_PASTE,
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BITMASK_CLEAR,
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SHAPE_NEW_POLYGON,
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SHAPE_DELETE,
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SHAPE_CREATE_FROM_BITMASK,
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SHAPE_CREATE_FROM_NOT_BITMASK,
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SHAPE_KEEP_INSIDE_TILE,
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SHAPE_GRID_SNAP,
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ZOOM_OUT,
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ZOOM_1,
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ZOOM_IN,
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TOOL_MAX
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};
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Ref<TileSet> tileset;
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Ref<ConvexPolygonShape2D> edited_collision_shape;
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Ref<OccluderPolygon2D> edited_occlusion_shape;
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Ref<NavigationPolygon> edited_navigation_shape;
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int current_item_index;
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Sprite *preview;
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ScrollContainer *scroll;
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Control *workspace_container;
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bool draw_handles;
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Control *workspace_overlay;
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Control *workspace;
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Button *tool_editmode[EDITMODE_MAX];
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HBoxContainer *tool_containers[TOOLBAR_MAX];
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HBoxContainer *toolbar;
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HBoxContainer *hb_grid;
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ToolButton *tools[TOOL_MAX];
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SpinBox *spin_priority;
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SpinBox *sb_step_y;
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SpinBox *sb_step_x;
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SpinBox *sb_off_y;
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SpinBox *sb_off_x;
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SpinBox *sb_sep_y;
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SpinBox *sb_sep_x;
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EditMode edit_mode;
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Vector2 snap_step;
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Vector2 snap_offset;
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Vector2 snap_separation;
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bool creating_shape;
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int dragging_point;
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Vector2 edited_shape_coord;
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PoolVector2Array current_shape;
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Map<Vector2, uint16_t> bitmask_map_copy;
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EditorNode *editor;
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TextureRegionEditor *texture_region_editor;
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Control *bottom_panel;
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Control *side_panel;
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ItemList *tile_list;
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PropertyEditor *property_editor;
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TileSetEditorHelper *helper;
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MenuButton *menu;
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ConfirmationDialog *cd;
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EditorNameDialog *nd;
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AcceptDialog *err_dialog;
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enum {
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MENU_OPTION_ADD_ITEM,
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MENU_OPTION_REMOVE_ITEM,
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MENU_OPTION_CREATE_FROM_SCENE,
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MENU_OPTION_MERGE_FROM_SCENE
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};
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int option;
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void _menu_cbk(int p_option);
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void _menu_confirm();
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void _name_dialog_confirm(const String &name);
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static void _import_node(Node *p_node, Ref<TileSet> p_library);
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static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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virtual void _changed_callback(Object *p_changed, const char *p_prop);
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public:
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void edit(const Ref<TileSet> &p_tileset);
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static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
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TileSetEditor(EditorNode *p_editor);
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~TileSetEditor();
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private:
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void _on_tile_list_selected(int p_index);
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void _on_edit_mode_changed(int p_edit_mode);
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void _on_workspace_overlay_draw();
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void _on_workspace_draw();
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void _on_workspace_input(const Ref<InputEvent> &p_ie);
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void _on_tool_clicked(int p_tool);
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void _on_priority_changed(float val);
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void _on_grid_snap_toggled(bool p_val);
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void _set_snap_step_x(float p_val);
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void _set_snap_step_y(float p_val);
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void _set_snap_off_x(float p_val);
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void _set_snap_off_y(float p_val);
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void _set_snap_sep_x(float p_val);
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void _set_snap_sep_y(float p_val);
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void initialize_bottom_editor();
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void draw_highlight_tile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
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void draw_grid_snap();
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void draw_polygon_shapes();
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void close_shape(const Vector2 &shape_anchor);
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void select_coord(const Vector2 &coord);
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Vector2 snap_point(const Vector2 &point);
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void update_tile_list();
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void update_tile_list_icon();
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void update_workspace_tile_mode();
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int get_current_tile();
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};
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class TileSetEditorHelper : public Object {
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friend class TileSetEditor;
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GDCLASS(TileSetEditorHelper, Object);
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Ref<TileSet> tileset;
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TileSetEditor *tileset_editor;
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int selected_tile;
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public:
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void set_tileset(const Ref<TileSet> &p_tileset);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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TileSetEditorHelper(TileSetEditor *p_tileset_editor);
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};
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class TileSetEditorPlugin : public EditorPlugin {
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GDCLASS(TileSetEditorPlugin, EditorPlugin);
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TileSetEditor *tileset_editor;
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EditorNode *editor;
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ToolButton *tileset_editor_button;
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ToolButton *texture_region_button;
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public:
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virtual String get_name() const { return "TileSet"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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TileSetEditorPlugin(EditorNode *p_node);
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};
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#endif // TILE_SET_EDITOR_PLUGIN_H
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