godot/scene
Juan Linietsky ee0f53df52 Merge pull request #7528 from tagcup/real_t_float_fixes
Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00
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2d Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
3d Merge pull request #7528 from tagcup/real_t_float_fixes 2017-01-20 19:24:49 -03:00
animation Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
audio Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
gui Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
io Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
main Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
resources Merge pull request #7528 from tagcup/real_t_float_fixes 2017-01-20 19:24:49 -03:00
register_scene_types.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00