godot/servers/rendering/renderer_rd
jfons c4c0ef116a Fix specialization constant updates in color passes
The color pass specialization constants were not being updated after splitting them to their own array.
2022-04-11 12:40:17 +02:00
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forward_clustered Fix specialization constant updates in color passes 2022-04-11 12:40:17 +02:00
forward_mobile Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
shaders Add color pass flags to Forward Clustered renderer 2022-04-01 12:12:49 +02:00
storage_rd Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
cluster_builder_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
cluster_builder_rd.h
effects_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
effects_rd.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_canvas_render_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_canvas_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_compositor_rd.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_compositor_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
renderer_scene_gi_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_render_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_scene_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_sky_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_scene_sky_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_storage_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_storage_rd.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00