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90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
83 lines
4.8 KiB
C++
83 lines
4.8 KiB
C++
/*************************************************************************/
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/* openxr_action_map.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OPENXR_ACTION_MAP_H
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#define OPENXR_ACTION_MAP_H
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#include "core/io/resource.h"
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#include "openxr_action.h"
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#include "openxr_action_set.h"
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#include "openxr_interaction_profile.h"
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class OpenXRActionMap : public Resource {
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GDCLASS(OpenXRActionMap, Resource);
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private:
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Array action_sets;
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Array interaction_profiles;
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protected:
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static void _bind_methods();
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public:
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void set_action_sets(Array p_action_sets); // Set our actions sets by providing an array with action sets (for loading from resource)
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Array get_action_sets() const; // Get our action sets as an array (for saving to resource)
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int get_action_set_count() const; // Retrieve the number of action sets we have
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Ref<OpenXRActionSet> find_action_set(String p_name) const; // Find an action set by name
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Ref<OpenXRActionSet> get_action_set(int p_idx) const; // Retrieve an action set by index
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void add_action_set(Ref<OpenXRActionSet> p_action_set); // Add an action set to our action map
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void remove_action_set(Ref<OpenXRActionSet> p_action_set); // Remove an action set from our action map
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void set_interaction_profiles(Array p_interaction_profiles); // Set our interaction profiles by providing an array (for loading from resource)
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Array get_interaction_profiles() const; // Get our interaction profiles as an array (for saving to resource)
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int get_interaction_profile_count() const; // Retrieve the number of interaction profiles we have
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Ref<OpenXRInteractionProfile> find_interaction_profile(String p_path) const; // Find an interaction profile by path
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Ref<OpenXRInteractionProfile> get_interaction_profile(int p_idx) const; // Retrieve an interaction profile by index
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void add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // Add an interaction profile to our action map
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void remove_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // remove an interaction profile from our action map
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void create_default_action_sets(); // Create our default action set for runtime
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void create_editor_action_sets(); // Create our action set for the editor
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// Helper functions for editor
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Ref<OpenXRAction> get_action(const String p_path) const; // Retrieve an action using <action name>/<action> as our parameter
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void remove_action(const String p_path); // Remove action from action set, also removes it from interaction profiles
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PackedStringArray get_top_level_paths(Ref<OpenXRAction> p_action); // Determines the top level paths based on where an action is bound in interaction profiles
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// TODO add validation to display in the interface that checks if we have action sets with the same name or if we have interaction profiles for the same path
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~OpenXRActionMap();
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};
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#endif // OPENXR_ACTION_MAP_H
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