godot/scene/main
Markus Sauermann c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
..
canvas_item.cpp Fix global transform validity for Node2D and Control 2023-08-08 12:22:55 +02:00
canvas_item.h Fix global transform validity for Node2D and Control 2023-08-08 12:22:55 +02:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes 2023-08-16 16:54:06 +02:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Fix Object::notification order 2023-08-30 00:15:55 +02:00
scene_tree.h
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Merge pull request #81006 from KurtBliss/Chance-of-crash-when-Control-overrides-mouse-input-on-Area2D-#79371 2023-08-28 15:04:41 +02:00
viewport.h Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared 2023-08-17 15:43:38 +02:00
window.cpp Implement window center function. 2023-08-26 21:34:21 +03:00
window.h Implement window center function. 2023-08-26 21:34:21 +03:00