Go to file
2021-08-12 19:40:45 +03:00
.github HTML5: Fix warnings and re-enable werror=yes on CI 2021-08-06 12:12:37 +02:00
core Merge pull request #38992 from Dragoncraft89/master 2021-08-11 18:43:27 +02:00
doc Merge pull request #51517 from Chaosus/precise_graphedit_port_handling 2021-08-12 11:40:52 +03:00
drivers Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
editor Fix printing error about unsupported modifier on TransformUniform 2021-08-12 19:40:45 +03:00
main Merge pull request #51486 from reduz/fixes-to-mobile-renderer 2021-08-11 15:19:11 +02:00
misc [Headless] Add --headless switch (no rendering, no audio). 2021-08-03 17:45:50 +02:00
modules Fix multiple issues with CSGPolygon 2021-08-12 09:52:38 +01:00
platform Remove unnecessary iOS linker flags. 2021-08-12 14:25:16 +03:00
scene Fix printing error about unsupported modifier on TransformUniform 2021-08-12 19:40:45 +03:00
servers Removes an internal error report if shader fails compile 2021-08-12 10:18:18 +03:00
tests Merge pull request #50682 from aaronfranke/basis-looking-at 2021-08-10 11:28:12 +02:00
thirdparty Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
.clang-format
.clang-tidy
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md Update AUTHORS and DONORS list 2021-07-13 13:15:34 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
DONORS.md Update AUTHORS and DONORS list 2021-07-13 13:15:34 +02:00
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py SCons: Add method to detect Emscripten and use it for warnings config 2021-08-06 12:12:37 +02:00
platform_methods.py
README.md
SConstruct Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs