godot/drivers/vulkan
Rémi Verschelde 8a47cdc933 Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
End users would get spammed with messages of varying verbosity due to the
mess that thirdparty layers/extensions and drivers seem to leave in their
wake, making the Windows registry a bottomless pit of broken layer JSON.

I'm all for helping end users clean up mess in their registry / system paths
for Vulkan ICDs, layers and extensions, but the way this is done by
VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual
edit of system files) is also not a good thing to recommend.

Closes countless issues where users think Godot is broken because it reports
weird errors.
2022-10-04 16:09:11 +02:00
..
rendering_device_vulkan.cpp Fix typos with codespell 2022-09-30 14:23:36 +02:00
rendering_device_vulkan.h Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context.cpp Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode 2022-10-04 16:09:11 +02:00
vulkan_context.h Let platforms override the sizing of Vulkan swapchain and window 2022-08-25 19:16:36 +02:00
vulkan_hooks.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00