godot/scene/resources
Hugo Locurcio c3b246e6af
Rename the type parameter to node_type in Theme and Control
This makes it clearer that it expects a node type as a string
(such as "Label") instead of a type like "TYPE_ARRAY".
This is backwards-compatible since only the name of the parameter
is changed, not its order.
2020-10-27 14:58:52 +01:00
..
default_theme Move safe line color into editor 2020-09-10 20:35:28 +01:00
animation.cpp Expose Animation::value_track_interpolate to GDscript 2020-10-01 14:27:09 +02:00
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h
box_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
box_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
camera_effects.cpp
camera_effects.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
capsule_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
concave_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
curve.cpp
curve.h
cylinder_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
cylinder_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
dynamic_font.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
dynamic_font.h [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
environment.cpp Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
environment.h Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
font.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
font.h [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gradient.cpp Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
gradient.h Sort points in a Gradient for color and offset updates. 2020-08-12 01:55:41 -04:00
height_map_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
height_map_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
line_shape_2d.cpp
line_shape_2d.h
material.cpp
material.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
mesh.cpp glTF: Fix parsing image data with mimeType undefined 2020-10-05 13:06:50 +02:00
mesh.h Remove ArrayMesh::surface_remove declaration 2020-09-04 16:27:59 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Fix typos with codespell 2020-09-18 13:44:25 +02:00
packed_scene.h
particles_material.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
particles_material.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
physics_material.cpp Fix hints on PhysicsMaterial bounce/friction. 2020-09-19 18:44:49 -04:00
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h
ray_shape_2d.cpp
ray_shape_2d.h
ray_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
ray_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Improve appearance of [connection] and [editable] sections in .tscn files 2020-09-29 14:01:01 +03:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
sphere_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
style_box.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
style_box.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
surface_tool.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
surface_tool.h
syntax_highlighter.cpp Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
syntax_highlighter.h Changed line_edited_from(from) to lines_edit_from(from, to) 2020-09-10 20:35:28 +01:00
text_file.cpp
text_file.h
texture.cpp Merge pull request #43075 from Xrayez/color-ramp-to-gradient 2020-10-26 08:44:27 +01:00
texture.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
theme.cpp Rename the type parameter to node_type in Theme and Control 2020-10-27 14:58:52 +01:00
theme.h Rename the type parameter to node_type in Theme and Control 2020-10-27 14:58:52 +01:00
tile_set.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_set.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
video_stream.h
visual_shader_nodes.cpp Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
visual_shader_nodes.h Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
visual_shader.cpp Visual Shader Parenthesis fix 2020-10-27 03:20:29 -04:00
visual_shader.h Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
world_2d.cpp Avoid overflow when calculating visible_cells 2020-07-13 16:53:58 +02:00
world_2d.h
world_3d.cpp
world_3d.h
world_margin_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
world_margin_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00