godot/drivers/gles3
2024-04-05 09:24:15 +07:00
..
effects Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
environment
shaders Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes 2024-04-04 14:31:07 +02:00
storage Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 2024-04-05 09:24:15 +07:00
rasterizer_canvas_gles3.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
rasterizer_gles3.h Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
rasterizer_scene_gles3.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
rasterizer_scene_gles3.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
SCsub
shader_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00