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area.cpp
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Fix #6480, area duplicated param
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2016-09-29 18:12:45 +02:00 |
area.h
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baked_light_instance.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
baked_light_instance.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
body_shape.cpp
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body_shape.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
camera.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
character_camera.cpp
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character_camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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immediate_geometry.cpp
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expose GeometryInstance.get_aabb() etc fixes #6587
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2016-09-22 23:06:07 +02:00 |
immediate_geometry.h
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Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
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2016-09-06 19:31:44 -03:00 |
interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
light.h
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
listener.cpp
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listener.h
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mesh_instance.cpp
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mesh_instance.h
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multimesh_instance.cpp
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multimesh_instance.h
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navigation_mesh.cpp
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
navigation_mesh.h
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navigation.cpp
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navigation.h
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particles.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
particles.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
path.cpp
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path.h
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physics_body.cpp
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physics_body.h
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physics_joint.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
physics_joint.h
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portal.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
portal.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
position_3d.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
position_3d.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
proximity_group.cpp
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proximity_group.h
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quad.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
quad.h
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ray_cast.cpp
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ray_cast.h
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reflection_probe.cpp
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
reflection_probe.h
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
remote_transform.cpp
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Remote transform node (for 3d)
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2016-07-14 16:37:26 +02:00 |
remote_transform.h
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Remote transform node (for 3d)
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2016-07-14 16:37:26 +02:00 |
room_instance.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
room_instance.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
scenario_fx.cpp
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scenario_fx.h
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SCsub
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skeleton.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
skeleton.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_indexer.cpp
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spatial_indexer.h
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spatial_player.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_player.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_sample_player.cpp
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spatial_sample_player.h
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spatial_stream_player.cpp
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spatial_stream_player.h
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spatial.cpp
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spatial.h
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sprite_3d.cpp
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sprite_3d.h
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test_cube.cpp
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test_cube.h
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vehicle_body.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
vehicle_body.h
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visibility_notifier.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
visibility_notifier.h
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visual_instance.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_instance.h
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-Many many fixes
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2016-10-29 20:48:09 -03:00 |