godot/scene/3d
2016-11-19 13:23:37 -03:00
..
area.cpp Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
area.h
baked_light_instance.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
baked_light_instance.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
body_shape.cpp
body_shape.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
camera.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
character_camera.cpp
character_camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
immediate_geometry.cpp expose GeometryInstance.get_aabb() etc fixes #6587 2016-09-22 23:06:07 +02:00
immediate_geometry.h Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398 2016-09-06 19:31:44 -03:00
interpolated_camera.cpp
interpolated_camera.h
light.cpp Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
light.h Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
navigation_mesh.h
navigation.cpp
navigation.h
particles.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
particles.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
path.cpp
path.h
physics_body.cpp
physics_body.h
physics_joint.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
physics_joint.h
portal.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
portal.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
position_3d.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
position_3d.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
proximity_group.cpp
proximity_group.h
quad.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
quad.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp working reflection probes!! 2016-11-19 13:23:37 -03:00
reflection_probe.h working reflection probes!! 2016-11-19 13:23:37 -03:00
remote_transform.cpp Remote transform node (for 3d) 2016-07-14 16:37:26 +02:00
remote_transform.h Remote transform node (for 3d) 2016-07-14 16:37:26 +02:00
room_instance.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
room_instance.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
scenario_fx.cpp
scenario_fx.h
SCsub
skeleton.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
skeleton.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_indexer.cpp
spatial_indexer.h
spatial_player.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_player.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_sample_player.cpp
spatial_sample_player.h
spatial_stream_player.cpp
spatial_stream_player.h
spatial.cpp
spatial.h
sprite_3d.cpp
sprite_3d.h
test_cube.cpp
test_cube.h
vehicle_body.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
vehicle_body.h
visibility_notifier.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
visibility_notifier.h
visual_instance.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_instance.h -Many many fixes 2016-10-29 20:48:09 -03:00