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92 lines
4.4 KiB
C++
92 lines
4.4 KiB
C++
/**************************************************************************/
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/* test_navigation_region_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NAVIGATION_REGION_3D_H
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#define TEST_NAVIGATION_REGION_3D_H
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/main/window.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "tests/test_macros.h"
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namespace TestNavigationRegion3D {
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TEST_SUITE("[Navigation]") {
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TEST_CASE("[SceneTree][NavigationRegion3D] New region should have valid RID") {
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NavigationRegion3D *region_node = memnew(NavigationRegion3D);
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CHECK(region_node->get_region_rid().is_valid());
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memdelete(region_node);
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}
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TEST_CASE("[SceneTree][NavigationRegion3D] Region should bake successfully from valid geometry") {
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Node3D *node_3d = memnew(Node3D);
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SceneTree::get_singleton()->get_root()->add_child(node_3d);
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Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
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NavigationRegion3D *navigation_region = memnew(NavigationRegion3D);
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navigation_region->set_navigation_mesh(navigation_mesh);
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node_3d->add_child(navigation_region);
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Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
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plane_mesh->set_size(Size2(10.0, 10.0));
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MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
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mesh_instance->set_mesh(plane_mesh);
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navigation_region->add_child(mesh_instance);
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CHECK_FALSE(navigation_region->is_baking());
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CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
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CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
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SUBCASE("Synchronous bake should have immediate effects") {
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navigation_region->bake_navigation_mesh(false);
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CHECK_FALSE(navigation_region->is_baking());
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CHECK_NE(navigation_mesh->get_polygon_count(), 0);
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CHECK_NE(navigation_mesh->get_vertices().size(), 0);
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}
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// Race condition is present in the below subcase, but baking should take many
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// orders of magnitude longer than basic checks on the main thread, so it's fine.
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SUBCASE("Asynchronous bake should not be immediate") {
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navigation_region->bake_navigation_mesh(true);
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CHECK(navigation_region->is_baking());
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CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
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CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
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}
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memdelete(mesh_instance);
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memdelete(navigation_region);
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memdelete(node_3d);
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}
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}
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} //namespace TestNavigationRegion3D
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#endif // TEST_NAVIGATION_REGION_3D_H
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