mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
70 lines
3.2 KiB
C++
70 lines
3.2 KiB
C++
/**************************************************************************/
|
|
/* world_environment.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef WORLD_ENVIRONMENT_H
|
|
#define WORLD_ENVIRONMENT_H
|
|
|
|
#include "scene/main/node.h"
|
|
#include "scene/resources/camera_attributes.h"
|
|
#include "scene/resources/compositor.h"
|
|
#include "scene/resources/environment.h"
|
|
|
|
class WorldEnvironment : public Node {
|
|
GDCLASS(WorldEnvironment, Node);
|
|
|
|
Ref<Environment> environment;
|
|
Ref<CameraAttributes> camera_attributes;
|
|
Ref<Compositor> compositor;
|
|
|
|
void _update_current_environment();
|
|
void _update_current_camera_attributes();
|
|
void _update_current_compositor();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_environment(const Ref<Environment> &p_environment);
|
|
Ref<Environment> get_environment() const;
|
|
|
|
void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
|
|
Ref<CameraAttributes> get_camera_attributes() const;
|
|
|
|
void set_compositor(const Ref<Compositor> &p_compositor);
|
|
Ref<Compositor> get_compositor() const;
|
|
|
|
PackedStringArray get_configuration_warnings() const override;
|
|
|
|
WorldEnvironment();
|
|
};
|
|
|
|
#endif // WORLD_ENVIRONMENT_H
|