godot/main
smix8 c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
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app_icon.png
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-17 22:57:35 +01:00
main_timer_sync.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
main_timer_sync.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
main.cpp Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
main.h Hide the first --print-fps outputs after the engine has started 2022-05-17 12:28:56 +02:00
performance.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
performance.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
SCsub Remove editor splash screen with sponsors logo 2021-11-30 12:47:25 +01:00
splash.png