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I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
/*************************************************************************/
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/* audio_driver_opensl.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_DRIVER_OPENSL_H
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#define AUDIO_DRIVER_OPENSL_H
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#include "os/mutex.h"
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#include "servers/audio_server.h"
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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class AudioDriverOpenSL : public AudioDriver {
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bool active;
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Mutex *mutex;
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enum {
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BUFFER_COUNT = 2
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};
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bool pause;
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uint32_t buffer_size;
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int16_t *buffers[BUFFER_COUNT];
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int32_t *mixdown_buffer;
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int last_free;
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SLPlayItf playItf;
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SLObjectItf sl;
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SLEngineItf EngineItf;
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SLObjectItf OutputMix;
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SLVolumeItf volumeItf;
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SLObjectItf player;
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SLAndroidSimpleBufferQueueItf bufferQueueItf;
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SLDataSource audioSource;
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SLDataFormat_PCM pcm;
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SLDataSink audioSink;
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SLDataLocator_OutputMix locator_outputmix;
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SLBufferQueueState state;
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static AudioDriverOpenSL *s_ad;
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void _buffer_callback(
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SLAndroidSimpleBufferQueueItf queueItf
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/* SLuint32 eventFlags,
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const void * pBuffer,
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SLuint32 bufferSize,
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SLuint32 dataUsed*/);
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static void _buffer_callbacks(
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SLAndroidSimpleBufferQueueItf queueItf,
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/*SLuint32 eventFlags,
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const void * pBuffer,
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SLuint32 bufferSize,
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SLuint32 dataUsed,*/
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void *pContext);
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public:
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void set_singleton();
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virtual const char *get_name() const;
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virtual Error init();
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virtual void start();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
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virtual void unlock();
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virtual void finish();
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virtual void set_pause(bool p_pause);
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AudioDriverOpenSL();
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};
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#endif // AUDIO_DRIVER_ANDROID_H
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