godot/editor/import
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
..
atlas_import_failed.xpm
collada.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
collada.h
dynamicfont_import_settings.cpp Update Font advanced import dialog character ranges to Unicode 14. Fix character range selector column number. 2021-09-22 16:55:39 +03:00
dynamicfont_import_settings.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
editor_import_collada.cpp Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 2021-08-19 09:02:16 +02:00
editor_import_collada.h
editor_import_plugin.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_import_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_importer_bake_reset.cpp Make animation reset do less spam. 2021-08-05 11:33:01 -07:00
editor_importer_bake_reset.h Bake RESET animation. 2021-07-30 02:00:21 -07:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_bmfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamicfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_dynamicfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_imagefont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_layered_texture.cpp Fix duplicate conditions. 2021-08-13 12:22:38 +05:45
resource_importer_layered_texture.h
resource_importer_obj.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
resource_importer_obj.h Import: Disable thread import for OBJ meshes 2021-09-20 11:57:16 +02:00
resource_importer_scene.cpp Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
resource_importer_scene.h Merge pull request #52266 from AndreaCatania/coll 2021-09-14 14:34:22 +02:00
resource_importer_shader_file.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
resource_importer_texture_atlas.h
resource_importer_texture.cpp Explicitly convert signed to unsigned value 2021-09-06 15:40:41 +02:00
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
scene_import_settings.h Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
scene_importer_mesh.cpp Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
scene_importer_mesh.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
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