godot/modules/gdnative/nativescript/nativescript.cpp
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00

1969 lines
54 KiB
C++

/*************************************************************************/
/* nativescript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "nativescript.h"
#include <stdint.h>
#include "gdnative/gdnative.h"
#include "core/core_string_names.h"
#include "core/global_constants.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/resource_format_text.h"
#include <stdlib.h>
#ifndef NO_THREADS
#include "core/os/thread.h"
#endif
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
#include "api_generator.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
void NativeScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);
ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);
ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);
ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);
ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
ADD_GROUP("Script Class", "script_class_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));
}
#define NSL NativeScriptLanguage::get_singleton()
#ifdef TOOLS_ENABLED
void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND(!script_data);
List<PropertyInfo> info;
get_script_property_list(&info);
Map<StringName, Variant> values;
for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
Variant value;
get_property_default_value(E->get().name, value);
values[E->get().name] = value;
}
p_placeholder->update(info, values);
}
void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
#endif
bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
#ifndef _MSC_VER
#warning inheritance needs to be implemented in NativeScript
#endif
return false;
}
void NativeScript::set_class_name(String p_class_name) {
class_name = p_class_name;
}
String NativeScript::get_class_name() const {
return class_name;
}
void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
if (!library.is_null()) {
WARN_PRINT("Library in NativeScript already set. Do nothing.");
return;
}
if (p_library.is_null()) {
return;
}
library = p_library;
lib_path = library->get_current_library_path();
#ifndef NO_THREADS
if (Thread::get_caller_id() != Thread::get_main_id()) {
NSL->defer_init_library(p_library, this);
} else
#endif
{
NSL->init_library(p_library);
NSL->register_script(this);
}
}
Ref<GDNativeLibrary> NativeScript::get_library() const {
return library;
}
void NativeScript::set_script_class_name(String p_type) {
script_class_name = p_type;
}
String NativeScript::get_script_class_name() const {
return script_class_name;
}
void NativeScript::set_script_class_icon_path(String p_icon_path) {
script_class_icon_path = p_icon_path;
}
String NativeScript::get_script_class_icon_path() const {
return script_class_icon_path;
}
bool NativeScript::can_instance() const {
NativeScriptDesc *script_data = get_script_desc();
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
// (so an environment whre scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
return script_data;
#endif
}
Ref<Script> NativeScript::get_base_script() const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return Ref<Script>();
}
NativeScript *script = (NativeScript *)NSL->create_script();
Ref<NativeScript> ns = Ref<NativeScript>(script);
ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());
ns->set_class_name(script_data->base);
ns->set_library(get_library());
return ns;
}
StringName NativeScript::get_instance_base_type() const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return "";
}
return script_data->base_native_type;
}
ScriptInstance *NativeScript::instance_create(Object *p_this) {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return nullptr;
}
NativeScriptInstance *nsi = memnew(NativeScriptInstance);
nsi->owner = p_this;
nsi->script = Ref<NativeScript>(this);
#ifndef TOOLS_ENABLED
if (!ScriptServer::is_scripting_enabled()) {
nsi->userdata = nullptr;
} else {
nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
}
#else
nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
#endif
{
MutexLock lock(owners_lock);
instance_owners.insert(p_this);
}
return nsi;
}
PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
placeholders.insert(sins);
_update_placeholder(sins);
return sins;
#else
return nullptr;
#endif
}
bool NativeScript::instance_has(const Object *p_this) const {
return instance_owners.has((Object *)p_this);
}
bool NativeScript::has_source_code() const {
return false;
}
String NativeScript::get_source_code() const {
return "";
}
void NativeScript::set_source_code(const String &p_code) {
}
Error NativeScript::reload(bool p_keep_state) {
return FAILED;
}
bool NativeScript::has_method(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
if (script_data->methods.has(p_method)) {
return true;
}
script_data = script_data->base_data;
}
return false;
}
MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return MethodInfo();
}
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
if (M) {
return M->get().info;
}
script_data = script_data->base_data;
}
return MethodInfo();
}
bool NativeScript::is_valid() const {
return true;
}
bool NativeScript::is_tool() const {
NativeScriptDesc *script_data = get_script_desc();
if (script_data) {
return script_data->is_tool;
}
return false;
}
ScriptLanguage *NativeScript::get_language() const {
return NativeScriptLanguage::get_singleton();
}
bool NativeScript::has_script_signal(const StringName &p_signal) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
if (script_data->signals_.has(p_signal)) {
return true;
}
script_data = script_data->base_data;
}
return false;
}
void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return;
}
Set<MethodInfo> signals_;
while (script_data) {
for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
signals_.insert(S->get().signal);
}
script_data = script_data->base_data;
}
for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
r_signals->push_back(E->get());
}
}
bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
NativeScriptDesc *script_data = get_script_desc();
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
while (!P && script_data) {
P = script_data->properties.find(p_property);
script_data = script_data->base_data;
}
if (!P) {
return false;
}
r_value = P.get().default_value;
return true;
}
void NativeScript::update_exports() {
}
void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
return;
}
Set<MethodInfo> methods;
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
methods.insert(E->get().info);
}
script_data = script_data->base_data;
}
for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
NativeScriptDesc *script_data = get_script_desc();
Set<StringName> existing_properties;
List<PropertyInfo>::Element *original_back = p_list->back();
while (script_data) {
List<PropertyInfo>::Element *insert_position = original_back;
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (!existing_properties.has(E.key())) {
insert_position = p_list->insert_after(insert_position, E.get().info);
existing_properties.insert(E.key());
}
}
script_data = script_data->base_data;
}
}
Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
Vector<ScriptNetData> v;
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
ScriptNetData nd;
nd.name = E->key();
nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
v.push_back(nd);
}
}
script_data = script_data->base_data;
}
return v;
}
uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
return E->get().rpc_method_id;
}
script_data = script_data->base_data;
}
return UINT16_MAX;
}
StringName NativeScript::get_rpc_method(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
if (E->get().rpc_method_id == p_id) {
return E->key();
}
}
script_data = script_data->base_data;
}
return StringName();
}
MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
if (E->get().rpc_method_id == p_id) {
switch (E->get().rpc_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
switch (E->get().rpc_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
Vector<ScriptNetData> NativeScript::get_rset_properties() const {
Vector<ScriptNetData> v;
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
ScriptNetData nd;
nd.name = E.key();
nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
v.push_back(nd);
}
}
script_data = script_data->base_data;
}
return v;
}
uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
if (E) {
return E.get().rset_property_id;
}
script_data = script_data->base_data;
}
return UINT16_MAX;
}
StringName NativeScript::get_rset_property(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (E.get().rset_property_id == p_id) {
return E.key();
}
}
script_data = script_data->base_data;
}
return StringName();
}
MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (E.get().rset_property_id == p_id) {
switch (E.get().rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = get_script_desc();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
if (E) {
switch (E.get().rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
String NativeScript::get_class_documentation() const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");
return script_data->documentation;
}
String NativeScript::get_method_documentation(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
if (method) {
return method->get().documentation;
}
script_data = script_data->base_data;
}
ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");
}
String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
while (script_data) {
Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
if (signal) {
return signal->get().documentation;
}
script_data = script_data->base_data;
}
ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");
}
String NativeScript::get_property_documentation(const StringName &p_path) const {
NativeScriptDesc *script_data = get_script_desc();
ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
if (property) {
return property.get().documentation;
}
script_data = script_data->base_data;
}
ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");
}
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (lib_path.empty() || class_name.empty() || library.is_null()) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
NativeScriptDesc *script_data = get_script_desc();
if (!script_data) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
r_error.error = Callable::CallError::CALL_OK;
REF ref;
Object *owner = nullptr;
if (!(script_data->base_native_type == "")) {
owner = ClassDB::instance(script_data->base_native_type);
} else {
owner = memnew(Reference);
}
if (!owner) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
ref = REF(r);
}
NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
owner->set_script_instance(instance);
if (!instance) {
if (ref.is_null()) {
memdelete(owner); //no owner, sorry
}
return Variant();
}
if (ref.is_valid()) {
return ref;
} else {
return owner;
}
}
NativeScript::NativeScript() {
library = Ref<GDNative>();
lib_path = "";
class_name = "";
}
NativeScript::~NativeScript() {
NSL->unregister_script(this);
}
#define GET_SCRIPT_DESC() script->get_script_desc()
void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (script_data->base_data) {
_ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
}
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
godot_variant_destroy(&res);
}
}
bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
P.get().setter.set_func((godot_object *)owner,
P.get().setter.method_data,
userdata,
(godot_variant *)&p_value);
return true;
}
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
if (E) {
Variant name = p_name;
const Variant *args[2] = { &name, &p_value };
godot_variant result;
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
2,
(godot_variant **)args);
bool handled = *(Variant *)&result;
godot_variant_destroy(&result);
if (handled) {
return true;
}
}
script_data = script_data->base_data;
}
return false;
}
bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
godot_variant value;
value = P.get().getter.get_func((godot_object *)owner,
P.get().getter.method_data,
userdata);
r_ret = *(Variant *)&value;
godot_variant_destroy(&value);
return true;
}
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
if (E) {
Variant name = p_name;
const Variant *args[1] = { &name };
godot_variant result;
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
1,
(godot_variant **)args);
r_ret = *(Variant *)&result;
godot_variant_destroy(&result);
if (r_ret.get_type() != Variant::NIL) {
return true;
}
}
script_data = script_data->base_data;
}
return false;
}
void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
script->get_script_property_list(p_properties);
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
if (E) {
godot_variant result;
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
0,
nullptr);
Variant res = *(Variant *)&result;
godot_variant_destroy(&result);
ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");
Array arr = res;
for (int i = 0; i < arr.size(); i++) {
Dictionary d = arr[i];
ERR_CONTINUE(!d.has("name"));
ERR_CONTINUE(!d.has("type"));
PropertyInfo info;
info.type = Variant::Type(d["type"].operator int64_t());
ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
info.name = d["name"];
ERR_CONTINUE(info.name == "");
if (d.has("hint")) {
info.hint = PropertyHint(d["hint"].operator int64_t());
}
if (d.has("hint_string")) {
info.hint_string = d["hint_string"];
}
if (d.has("usage")) {
info.usage = d["usage"];
}
p_properties->push_back(info);
}
}
script_data = script_data->base_data;
}
return;
}
Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
*r_is_valid = true;
return P.get().info.type;
}
script_data = script_data->base_data;
}
return Variant::NIL;
}
void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
script->get_script_method_list(p_list);
}
bool NativeScriptInstance::has_method(const StringName &p_method) const {
return script->has_method(p_method);
}
Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
godot_variant result;
#ifdef DEBUG_ENABLED
current_method_call = p_method;
#endif
result = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
p_argcount,
(godot_variant **)p_args);
#ifdef DEBUG_ENABLED
current_method_call = "";
#endif
Variant res = *(Variant *)&result;
godot_variant_destroy(&result);
r_error.error = Callable::CallError::CALL_OK;
return res;
}
script_data = script_data->base_data;
}
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
void NativeScriptInstance::notification(int p_notification) {
#ifdef DEBUG_ENABLED
if (p_notification == MainLoop::NOTIFICATION_CRASH) {
if (current_method_call != StringName("")) {
ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
current_method_call = "";
}
}
#endif
Variant value = p_notification;
const Variant *args[1] = { &value };
Callable::CallError error;
call("_notification", args, 1, error);
}
String NativeScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
Callable::CallError ce;
Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
if (r_valid) {
*r_valid = false;
}
ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
}
if (r_valid) {
*r_valid = true;
}
return ret.operator String();
}
}
if (r_valid) {
*r_valid = false;
}
return String();
}
void NativeScriptInstance::refcount_incremented() {
Callable::CallError err;
call("_refcount_incremented", nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
}
}
bool NativeScriptInstance::refcount_decremented() {
Callable::CallError err;
Variant ret = call("_refcount_decremented", nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
return true; // assume we can destroy the object
}
if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
// the method does not exist, default is true
return true;
}
return ret;
}
Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
return script->get_rpc_method_id(p_method);
}
StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
return script->get_rpc_method(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
return script->get_rpc_mode_by_id(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
return script->get_rpc_mode(p_method);
}
Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
return script->get_rset_properties();
}
uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
return script->get_rset_property_id(p_variable);
}
StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
return script->get_rset_property(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
return script->get_rset_mode_by_id(p_id);
}
MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
return script->get_rset_mode(p_variable);
}
ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
NativeScriptInstance::~NativeScriptInstance() {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
if (!script_data) {
return;
}
script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
if (owner) {
MutexLock lock(script->owners_lock);
script->instance_owners.erase(owner);
}
}
NativeScriptLanguage *NativeScriptLanguage::singleton;
void NativeScriptLanguage::_unload_stuff(bool p_reload) {
Map<String, Ref<GDNative>> erase_and_unload;
for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {
String lib_path = L->key();
Map<StringName, NativeScriptDesc> classes = L->get();
if (p_reload) {
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
Ref<GDNative> gdn;
if (E) {
gdn = E->get();
}
bool should_reload = false;
if (gdn.is_valid()) {
Ref<GDNativeLibrary> lib = gdn->get_library();
if (lib.is_valid()) {
should_reload = lib->is_reloadable();
}
}
if (!should_reload) {
continue;
}
}
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
Ref<GDNative> gdn;
if (E) {
gdn = E->get();
}
for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
// free property stuff first
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
if (P.get().getter.free_func) {
P.get().getter.free_func(P.get().getter.method_data);
}
if (P.get().setter.free_func) {
P.get().setter.free_func(P.get().setter.method_data);
}
}
// free method stuff
for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
if (M->get().method.free_func) {
M->get().method.free_func(M->get().method.method_data);
}
}
// free constructor/destructor
if (C->get().create_func.free_func) {
C->get().create_func.free_func(C->get().create_func.method_data);
}
if (C->get().destroy_func.free_func) {
C->get().destroy_func.free_func(C->get().destroy_func.method_data);
}
}
erase_and_unload.insert(lib_path, gdn);
}
for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) {
String lib_path = E->key();
Ref<GDNative> gdn = E->get();
library_classes.erase(lib_path);
if (gdn.is_valid() && gdn->get_library().is_valid()) {
Ref<GDNativeLibrary> lib = gdn->get_library();
void *terminate_fn;
Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
if (err == OK) {
void (*terminate)(void *) = (void (*)(void *))terminate_fn;
terminate((void *)&lib_path);
}
}
}
}
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
#ifndef NO_THREADS
has_objects_to_register = false;
#endif
#ifdef DEBUG_ENABLED
profiling = false;
#endif
_init_call_type = "nativescript_init";
_init_call_name = "nativescript_init";
_terminate_call_name = "nativescript_terminate";
_noarg_call_type = "nativescript_no_arg";
_frame_call_name = "nativescript_frame";
#ifndef NO_THREADS
_thread_enter_call_name = "nativescript_thread_enter";
_thread_exit_call_name = "nativescript_thread_exit";
#endif
}
NativeScriptLanguage::~NativeScriptLanguage() {
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> lib = L->get();
// only shut down valid libs, duh!
if (lib.is_valid()) {
// If it's a singleton-library then the gdnative module
// manages the destruction at engine shutdown, not NativeScript.
if (!lib->get_library()->is_singleton()) {
lib->terminate();
}
}
}
NSL->library_classes.clear();
NSL->library_gdnatives.clear();
NSL->library_script_users.clear();
}
String NativeScriptLanguage::get_name() const {
return "NativeScript";
}
void _add_reload_node() {
#ifdef TOOLS_ENABLED
NativeReloadNode *rn = memnew(NativeReloadNode);
EditorNode::get_singleton()->add_child(rn);
#endif
}
void NativeScriptLanguage::init() {
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
List<String> args = OS::get_singleton()->get_cmdline_args();
List<String>::Element *E = args.find("--gdnative-generate-json-api");
if (E && E->next()) {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
exit(0);
}
#endif
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&_add_reload_node);
#endif
}
String NativeScriptLanguage::get_type() const {
return "NativeScript";
}
String NativeScriptLanguage::get_extension() const {
return "gdns";
}
Error NativeScriptLanguage::execute_file(const String &p_path) {
return OK; // Qué?
}
void NativeScriptLanguage::finish() {
_unload_stuff();
}
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
NativeScript *s = memnew(NativeScript);
s->set_class_name(p_class_name);
return Ref<NativeScript>(s);
}
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
return true;
}
Script *NativeScriptLanguage::create_script() const {
NativeScript *script = memnew(NativeScript);
return script;
}
bool NativeScriptLanguage::has_named_classes() const {
return true;
}
bool NativeScriptLanguage::supports_builtin_mode() const {
return true;
}
int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
return -1;
}
String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
return "";
}
void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
}
void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
}
// Debugging stuff here. Not used for now.
String NativeScriptLanguage::debug_get_error() const {
return "";
}
int NativeScriptLanguage::debug_get_stack_level_count() const {
return -1;
}
int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
return -1;
}
String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
return "";
}
String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
return "";
}
void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
}
void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
}
void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
}
String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
return "";
}
// Debugging stuff end.
void NativeScriptLanguage::reload_all_scripts() {
}
void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
}
void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gdns");
}
void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
}
void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
}
void NativeScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
profile_data.clear();
profiling = true;
#endif
}
void NativeScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
profiling = false;
#endif
}
int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
if (current >= p_info_max) {
break;
}
p_info_arr[current].call_count = d->get().call_count;
p_info_arr[current].self_time = d->get().self_time;
p_info_arr[current].total_time = d->get().total_time;
p_info_arr[current].signature = d->get().signature;
current++;
}
return current;
#else
return 0;
#endif
}
int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
if (current >= p_info_max) {
break;
}
if (d->get().last_frame_call_count) {
p_info_arr[current].call_count = d->get().last_frame_call_count;
p_info_arr[current].self_time = d->get().last_frame_self_time;
p_info_arr[current].total_time = d->get().last_frame_total_time;
p_info_arr[current].signature = d->get().signature;
current++;
}
}
return current;
#else
return 0;
#endif
}
void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
#ifdef DEBUG_ENABLED
MutexLock lock(mutex);
Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
if (d) {
d->get().call_count += 1;
d->get().total_time += p_time;
d->get().frame_call_count += 1;
d->get().frame_total_time += p_time;
} else {
ProfileData data;
data.signature = p_signature;
data.call_count = 1;
data.self_time = 0;
data.total_time = p_time;
data.frame_call_count = 1;
data.frame_self_time = 0;
data.frame_total_time = p_time;
data.last_frame_call_count = 0;
data.last_frame_self_time = 0;
data.last_frame_total_time = 0;
profile_data.insert(p_signature, data);
}
#endif
}
int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
// find index
int idx = -1;
for (int i = 0; i < binding_functions.size(); i++) {
if (!binding_functions[i].first) {
// free, we'll take it
idx = i;
break;
}
}
if (idx == -1) {
idx = binding_functions.size();
binding_functions.resize(idx + 1);
}
// set the functions
binding_functions.write[idx].first = true;
binding_functions.write[idx].second = p_binding_functions;
return idx;
}
void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
ERR_FAIL_INDEX(p_idx, binding_functions.size());
for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
Vector<void *> &binding_data = *E->get();
if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) {
binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
}
}
binding_functions.write[p_idx].first = false;
if (binding_functions[p_idx].second.free_func) {
binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
}
}
void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
if (!binding_data) {
return nullptr; // should never happen.
}
if (binding_data->size() <= p_idx) {
// okay, add new elements here.
int old_size = binding_data->size();
binding_data->resize(p_idx + 1);
for (int i = old_size; i <= p_idx; i++) {
(*binding_data).write[i] = nullptr;
}
}
if (!(*binding_data)[p_idx]) {
const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
// no binding data yet, soooooo alloc new one \o/
(*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
}
return (*binding_data)[p_idx];
}
void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
Vector<void *> *binding_data = new Vector<void *>;
binding_data->resize(binding_functions.size());
for (int i = 0; i < binding_functions.size(); i++) {
(*binding_data).write[i] = nullptr;
}
binding_instances.insert(binding_data);
return (void *)binding_data;
}
void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
if (!p_data) {
return;
}
Vector<void *> &binding_data = *(Vector<void *> *)p_data;
for (int i = 0; i < binding_data.size(); i++) {
if (!binding_data[i]) {
continue;
}
if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
}
}
binding_instances.erase(&binding_data);
delete &binding_data;
}
void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
return;
}
Vector<void *> &binding_data = *(Vector<void *> *)data;
for (int i = 0; i < binding_data.size(); i++) {
if (!binding_data[i]) {
continue;
}
if (!binding_functions[i].first) {
continue;
}
if (binding_functions[i].second.refcount_incremented_instance_binding) {
binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
}
}
}
bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
return true;
}
Vector<void *> &binding_data = *(Vector<void *> *)data;
bool can_die = true;
for (int i = 0; i < binding_data.size(); i++) {
if (!binding_data[i]) {
continue;
}
if (!binding_functions[i].first) {
continue;
}
if (binding_functions[i].second.refcount_decremented_instance_binding) {
can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);
}
}
return can_die;
}
void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
if (!global_type_tags.has(p_idx)) {
global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
}
HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
tags.set(p_class_name, p_type_tag);
}
const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
if (!global_type_tags.has(p_idx)) {
return nullptr;
}
const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
if (!tags.has(p_class_name)) {
return nullptr;
}
const void *tag = tags.get(p_class_name);
return tag;
}
#ifndef NO_THREADS
void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
MutexLock lock(mutex);
libs_to_init.insert(lib);
scripts_to_register.insert(script);
has_objects_to_register = true;
}
#endif
void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
MutexLock lock(mutex);
// See if this library was "registered" already.
const String &lib_path = lib->get_current_library_path();
ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
if (!E) {
Ref<GDNative> gdn;
gdn.instance();
gdn->set_library(lib);
// TODO check the return value?
gdn->initialize();
library_gdnatives.insert(lib_path, gdn);
library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
if (!library_script_users.has(lib_path)) {
library_script_users.insert(lib_path, Set<NativeScript *>());
}
void *proc_ptr;
Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
if (err != OK) {
ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
} else {
((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
}
} else {
// already initialized. Nice.
}
}
void NativeScriptLanguage::register_script(NativeScript *script) {
MutexLock lock(mutex);
library_script_users[script->lib_path].insert(script);
}
void NativeScriptLanguage::unregister_script(NativeScript *script) {
MutexLock lock(mutex);
Map<String, Set<NativeScript *>>::Element *S = library_script_users.find(script->lib_path);
if (S) {
S->get().erase(script);
if (S->get().size() == 0) {
library_script_users.erase(S);
}
}
#ifndef NO_THREADS
scripts_to_register.erase(script);
#endif
}
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {
if (L->get().is_null()) {
continue;
}
if (L->get()->is_initialized()) {
void *proc_ptr;
Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
if (!err) {
((void (*)())proc_ptr)();
}
}
}
}
void NativeScriptLanguage::frame() {
#ifndef NO_THREADS
if (has_objects_to_register) {
MutexLock lock(mutex);
for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
init_library(L->get());
}
libs_to_init.clear();
for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
register_script(S->get());
}
scripts_to_register.clear();
has_objects_to_register = false;
}
#endif
#ifdef DEBUG_ENABLED
{
MutexLock lock(mutex);
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
d->get().last_frame_call_count = d->get().frame_call_count;
d->get().last_frame_self_time = d->get().frame_self_time;
d->get().last_frame_total_time = d->get().frame_total_time;
d->get().frame_call_count = 0;
d->get().frame_self_time = 0;
d->get().frame_total_time = 0;
}
}
#endif
call_libraries_cb(_frame_call_name);
}
#ifndef NO_THREADS
void NativeScriptLanguage::thread_enter() {
call_libraries_cb(_thread_enter_call_name);
}
void NativeScriptLanguage::thread_exit() {
call_libraries_cb(_thread_exit_call_name);
}
#endif // NO_THREADS
bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {
return p_type == "NativeScript";
}
String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
if (!p_path.empty()) {
Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
if (script.is_valid()) {
if (r_base_type) {
*r_base_type = script->get_instance_base_type();
}
if (r_icon_path) {
*r_icon_path = script->get_script_class_icon_path();
}
return script->get_script_class_name();
}
if (r_base_type) {
*r_base_type = String();
}
if (r_icon_path) {
*r_icon_path = String();
}
}
return String();
}
void NativeReloadNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
}
void NativeReloadNode::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
if (unloaded) {
break;
}
MutexLock lock(NSL->mutex);
NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
if (gdn.is_null()) {
continue;
}
// Don't unload what should not be reloaded!
if (!gdn->get_library()->is_reloadable()) {
continue;
}
// singleton libraries might have alive pointers living inside the
// editor. Also reloading a singleton library would mean that
// the singleton entry will not be called again, as this only
// happens at engine startup.
if (gdn->get_library()->is_singleton()) {
continue;
}
gdn->terminate();
}
unloaded = true;
} break;
case NOTIFICATION_APPLICATION_FOCUS_IN: {
if (!unloaded) {
break;
}
MutexLock lock(NSL->mutex);
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
if (gdn.is_null()) {
continue;
}
if (!gdn->get_library()->is_reloadable()) {
continue;
}
// since singleton libraries are not unloaded there is no point
// in loading them again.
if (gdn->get_library()->is_singleton()) {
continue;
}
if (!gdn->initialize()) {
libs_to_remove.insert(L->key());
continue;
}
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
// here the library registers all the classes and stuff.
void *proc_ptr;
Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
} else {
((void (*)(void *))proc_ptr)((void *)&L->key());
}
for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
NativeScript *script = S->get();
if (script->placeholders.size() == 0) {
continue;
}
for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
script->_update_placeholder(P->get());
}
}
}
}
unloaded = false;
for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
NSL->library_gdnatives.erase(R->get());
}
} break;
default: {
};
}
#endif
}
RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
}
void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gdns");
}
bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
return (p_type == "Script" || p_type == "NativeScript");
}
String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
if (el == "gdns") {
return "NativeScript";
}
return "";
}
Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
ResourceFormatSaverText rfst;
return rfst.save(p_path, p_resource, p_flags);
}
bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
return Object::cast_to<NativeScript>(*p_resource) != nullptr;
}
void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
if (Object::cast_to<NativeScript>(*p_resource)) {
p_extensions->push_back("gdns");
}
}