godot/platform/ios
ArchercatNEO 00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
..
api
doc_classes
export Use temp dirs instead of cache dirs for export 2024-12-08 12:07:17 +00:00
app_delegate.h
app_delegate.mm
detect.py
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h
display_server_ios.mm
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm
godot_view_renderer.h
godot_view_renderer.mm
godot_view.h
godot_view.mm
ios_terminal_logger.h
ios_terminal_logger.mm
ios.h
ios.mm
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h
key_mapping_ios.mm
keyboard_input_view.h
keyboard_input_view.mm
main.m
os_ios.h
os_ios.mm
platform_config.h
platform_gl.h
README.md
rendering_context_driver_vulkan_ios.h
rendering_context_driver_vulkan_ios.mm
SCsub
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation