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92 lines
4.8 KiB
C++
92 lines
4.8 KiB
C++
/**************************************************************************/
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/* core_string_names.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CORE_STRING_NAMES_H
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#define CORE_STRING_NAMES_H
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#include "core/string/string_name.h"
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class CoreStringNames {
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inline static CoreStringNames *singleton = nullptr;
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public:
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static void create() { singleton = memnew(CoreStringNames); }
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static void free() {
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memdelete(singleton);
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singleton = nullptr;
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}
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_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
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const StringName free_ = StaticCString::create("free"); // free would conflict with C++ keyword.
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const StringName changed = StaticCString::create("changed");
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const StringName script = StaticCString::create("script");
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const StringName script_changed = StaticCString::create("script_changed");
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const StringName _iter_init = StaticCString::create("_iter_init");
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const StringName _iter_next = StaticCString::create("_iter_next");
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const StringName _iter_get = StaticCString::create("_iter_get");
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const StringName get_rid = StaticCString::create("get_rid");
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const StringName _to_string = StaticCString::create("_to_string");
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const StringName _custom_features = StaticCString::create("_custom_features");
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const StringName x = StaticCString::create("x");
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const StringName y = StaticCString::create("y");
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const StringName z = StaticCString::create("z");
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const StringName w = StaticCString::create("w");
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const StringName r = StaticCString::create("r");
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const StringName g = StaticCString::create("g");
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const StringName b = StaticCString::create("b");
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const StringName a = StaticCString::create("a");
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const StringName position = StaticCString::create("position");
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const StringName size = StaticCString::create("size");
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const StringName end = StaticCString::create("end");
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const StringName basis = StaticCString::create("basis");
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const StringName origin = StaticCString::create("origin");
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const StringName normal = StaticCString::create("normal");
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const StringName d = StaticCString::create("d");
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const StringName h = StaticCString::create("h");
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const StringName s = StaticCString::create("s");
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const StringName v = StaticCString::create("v");
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const StringName r8 = StaticCString::create("r8");
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const StringName g8 = StaticCString::create("g8");
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const StringName b8 = StaticCString::create("b8");
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const StringName a8 = StaticCString::create("a8");
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const StringName call = StaticCString::create("call");
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const StringName call_deferred = StaticCString::create("call_deferred");
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const StringName bind = StaticCString::create("bind");
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const StringName notification = StaticCString::create("notification");
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const StringName property_list_changed = StaticCString::create("property_list_changed");
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};
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#define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name
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#endif // CORE_STRING_NAMES_H
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