godot/core/math
2016-09-19 23:31:45 -07:00
..
a_star.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
a_star.h Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
aabb.cpp
aabb.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
math_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
quat.h
quick_hull.cpp
quick_hull.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
triangulate.h
triangulator.cpp
triangulator.h
vector3.cpp Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
vector3.h