godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde c30aa372ca
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
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render_forward_clustered.cpp Fix multimesh still drawing when visible instances is zero 2021-11-12 21:51:14 -05:00
render_forward_clustered.h
scene_shader_forward_clustered.cpp Merge pull request #55029 from clayjohn/VULKAN-SRGB 2021-11-17 08:46:23 +01:00
scene_shader_forward_clustered.h
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