godot/servers/rendering/renderer_rd
Rémi Verschelde c30aa372ca
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
..
forward_clustered Merge pull request #55029 from clayjohn/VULKAN-SRGB 2021-11-17 08:46:23 +01:00
forward_mobile Merge pull request #55029 from clayjohn/VULKAN-SRGB 2021-11-17 08:46:23 +01:00
shaders Merge pull request #55029 from clayjohn/VULKAN-SRGB 2021-11-17 08:46:23 +01:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
effects_rd.h Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix multimesh still drawing when visible instances is zero 2021-11-12 21:51:14 -05:00
renderer_canvas_render_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_environment_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_scene_render_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_scene_sky_rd.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_scene_sky_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_storage_rd.cpp Merge pull request #55029 from clayjohn/VULKAN-SRGB 2021-11-17 08:46:23 +01:00
renderer_storage_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
SCsub
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp
shader_rd.h