godot/editor/export
Rémi Verschelde e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
..
codesign.cpp
codesign.h
editor_export_platform_extension.cpp
editor_export_platform_extension.h
editor_export_platform_pc.cpp Fix incorrect order: TTR(vformat instead of vformat(TTR 2024-11-14 11:37:17 +03:00
editor_export_platform_pc.h
editor_export_platform.cpp Fix issue #97207 by filtering extension_list.cfg 2024-11-21 19:27:21 +02:00
editor_export_platform.h Fix issue #97207 by filtering extension_list.cfg 2024-11-21 19:27:21 +02:00
editor_export_plugin.cpp
editor_export_plugin.h
editor_export_preset.cpp Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors. 2024-11-13 08:16:12 +02:00
editor_export_preset.h Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors. 2024-11-13 08:16:12 +02:00
editor_export.cpp Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors. 2024-11-13 08:16:12 +02:00
editor_export.h
export_template_manager.cpp
export_template_manager.h
lipo.cpp
lipo.h
macho.cpp
macho.h
project_export.cpp Merge pull request #98763 from AThousandShips/more_sname_uses 2024-12-02 15:50:44 +01:00
project_export.h Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors. 2024-11-13 08:16:12 +02:00
SCsub