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273a6eeb66
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes. The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage. Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device. Co-authored-by: m4gr3d
91 lines
3.8 KiB
C++
91 lines
3.8 KiB
C++
/**************************************************************************/
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/* print_string.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PRINT_STRING_H
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#define PRINT_STRING_H
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#include "core/variant/variant.h"
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extern void (*_print_func)(String);
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typedef void (*PrintHandlerFunc)(void *, const String &p_string, bool p_error, bool p_rich);
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struct PrintHandlerList {
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PrintHandlerFunc printfunc = nullptr;
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void *userdata = nullptr;
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PrintHandlerList *next = nullptr;
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PrintHandlerList() {}
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};
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String stringify_variants(Variant p_var);
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template <typename... Args>
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String stringify_variants(Variant p_var, Args... p_args) {
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return p_var.operator String() + " " + stringify_variants(p_args...);
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}
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void add_print_handler(PrintHandlerList *p_handler);
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void remove_print_handler(const PrintHandlerList *p_handler);
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extern void __print_line(String p_string);
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extern void __print_line_rich(String p_string);
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extern void print_error(String p_string);
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extern bool is_print_verbose_enabled();
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// This version avoids processing the text to be printed until it actually has to be printed, saving some CPU usage.
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#define print_verbose(m_text) \
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{ \
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if (is_print_verbose_enabled()) { \
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print_line(m_text); \
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} \
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}
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inline void print_line(Variant v) {
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__print_line(stringify_variants(v));
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}
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inline void print_line_rich(Variant v) {
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__print_line_rich(stringify_variants(v));
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}
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template <typename... Args>
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void print_line(Variant p_var, Args... p_args) {
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__print_line(stringify_variants(p_var, p_args...));
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}
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template <typename... Args>
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void print_line_rich(Variant p_var, Args... p_args) {
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__print_line_rich(stringify_variants(p_var, p_args...));
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}
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#endif // PRINT_STRING_H
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