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dummy
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Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh with headless Godot
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2022-09-07 21:31:16 +08:00 |
environment
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
renderer_rd
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
storage
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2022-09-02 13:49:53 +02:00 |
renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Replace AABB has_no_volume with has_volume
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2022-09-04 23:03:36 -05:00 |
renderer_scene_cull.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2022-09-01 23:52:34 +02:00 |
renderer_scene_render.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
renderer_scene.cpp
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renderer_scene.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
renderer_viewport.cpp
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Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
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2022-09-13 11:01:33 +02:00 |
renderer_viewport.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
rendering_device.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
rendering_server_default.cpp
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Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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2022-09-12 17:30:50 -07:00 |
rendering_server_default.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
rendering_server_globals.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
rendering_server_globals.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
SCsub
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shader_compiler.cpp
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2022-09-02 13:49:53 +02:00 |
shader_compiler.h
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shader_language.cpp
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Prevent duplicated hints in shader uniform completion
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2022-09-11 15:21:43 +03:00 |
shader_language.h
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Prevent duplicated hints in shader uniform completion
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2022-09-11 15:21:43 +03:00 |
shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Merge pull request #65654 from JohanAR/emit_subparticle_from_start
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2022-09-14 19:07:33 +02:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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