godot/editor/debugger
2024-02-19 21:34:45 +01:00
..
debug_adapter Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
editor_debugger_inspector.cpp Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_node.cpp Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
editor_debugger_node.h Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
editor_debugger_server.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_tree.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
editor_debugger_tree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_file_server.cpp i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
editor_file_server.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
editor_performance_profiler.cpp Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
editor_performance_profiler.h Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
editor_profiler.cpp Fix editor profiler script function sort order 2024-01-27 17:12:27 -08:00
editor_profiler.h Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
editor_visual_profiler.cpp Fix frame number underflow in visual profiler 2024-02-15 14:33:47 +01:00
editor_visual_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
script_editor_debugger.h Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
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