godot/editor/import
Max Hilbrunner 43a2e9e669
Merge pull request #15881 from dertom95/EditorScenePostImport
EditorScenePostImport: added get_source_folder() and get_source_file(…
2018-07-05 02:27:26 +02:00
..
editor_import_collada.cpp Fixed Basis -> Quat conversions, added a few safety checks. 2018-05-27 14:15:47 -04:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Merge pull request #19193 from tagcup/quat_norm 2018-06-25 10:58:04 -03:00
editor_scene_importer_gltf.h
resource_importer_bitmask.cpp Add missing copyright headers 2018-05-16 14:50:44 -03:00
resource_importer_bitmask.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_obj.cpp -Fixes to OBJ importer, option to disable optimization 2018-06-30 19:59:16 -03:00
resource_importer_obj.h
resource_importer_scene.cpp Merge pull request #15881 from dertom95/EditorScenePostImport 2018-07-05 02:27:26 +02:00
resource_importer_scene.h EditorScenePostImport: added get_source_folder() and get_source_file() methods 2018-05-31 03:23:42 +02:00
resource_importer_texture.cpp Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
SCsub