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Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. |
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.. | ||
canvas_item.cpp | ||
canvas_item.h | ||
canvas_layer.cpp | ||
canvas_layer.h | ||
http_request.cpp | ||
http_request.h | ||
instance_placeholder.cpp | ||
instance_placeholder.h | ||
node.cpp | ||
node.h | ||
resource_preloader.cpp | ||
resource_preloader.h | ||
scene_tree.cpp | ||
scene_tree.h | ||
SCsub | ||
shader_globals_override.cpp | ||
shader_globals_override.h | ||
timer.cpp | ||
timer.h | ||
viewport.cpp | ||
viewport.h | ||
window.cpp | ||
window.h |