godot/core/string
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
char_utils.h
locales.h
node_path.cpp
node_path.h
optimized_translation.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
optimized_translation.h
print_string.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
print_string.h Merge pull request #60046 from Zylann/print_line_function 2022-04-11 17:51:10 +02:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation_po.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
translation_po.h
translation.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
translation.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
ucaps.h
ustring.cpp Fix left aligned integer sign in string formatting 2022-05-01 12:42:48 +08:00
ustring.h String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00