..
a_star.cpp
Rename AStar
to AStar3D
2022-03-20 17:34:40 +03:00
a_star.h
Rename AStar
to AStar3D
2022-03-20 17:34:40 +03:00
aabb.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
aabb.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
audio_frame.h
Fix integer vector mul/div operators and bindings.
2022-02-06 13:34:41 +01:00
basis.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
basis.h
Core: Make all Variant math types structs
2022-02-04 16:48:24 +01:00
bvh_abb.h
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_cull.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_debug.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_integrity.inc
bvh_logic.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_misc.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_pair.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_public.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_refit.inc
bvh_split.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_structs.inc
Add protective checks for invalid handle use in BVH
2022-03-23 09:19:26 +00:00
bvh_tree.h
Add protective checks for invalid handle use in BVH
2022-03-23 09:19:26 +00:00
bvh.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
camera_matrix.cpp
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 12:19:54 -06:00
camera_matrix.h
Core: Use forward declares for Vector3/Vector3i
2022-02-19 16:47:24 +01:00
color_names.inc
Update color constants to use HEX codes
2022-03-17 11:36:23 +02:00
color.cpp
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
color.h
Color: Rename to_srgb
/to_linear
to include base color space
2022-04-13 11:45:52 +02:00
convex_hull.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
convex_hull.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
delaunay_2d.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
delaunay_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
disjoint_set.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
dynamic_bvh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
dynamic_bvh.h
Fix DynamicBVH crash after #59867
2022-04-05 02:17:34 +02:00
expression.cpp
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
expression.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
face3.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
face3.h
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
geometry_2d.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
geometry_2d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_3d.cpp
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
geometry_3d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
math_defs.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_fieldwise.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_fieldwise.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_funcs.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_funcs.h
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
octree.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
plane.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
plane.h
Core: Make all Variant math types structs
2022-02-04 16:48:24 +01:00
quaternion.cpp
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
quaternion.h
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
quick_hull.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
quick_hull.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_number_generator.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_number_generator.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_pcg.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_pcg.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
rect2.cpp
Core: Move Rect2i to its own rect2i.h
header
2022-02-04 14:17:30 +01:00
rect2.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
rect2i.cpp
Core: Move Rect2i to its own rect2i.h
header
2022-02-04 14:17:30 +01:00
rect2i.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
SCsub
static_raycaster.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
static_raycaster.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
transform_2d.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
transform_2d.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
transform_3d.cpp
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
transform_3d.h
Core: Make all Variant math types structs
2022-02-04 16:48:24 +01:00
triangle_mesh.cpp
Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug
2022-04-13 05:48:49 +01:00
triangle_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
triangulate.cpp
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
triangulate.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
vector2.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
vector2.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector2i.cpp
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
vector2i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector3.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
vector3.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector3i.cpp
Core: Use forward declares for Vector3/Vector3i
2022-02-19 16:47:24 +01:00
vector3i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00