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effects
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Use linear mipmap sampling in ToneMapper
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2022-04-30 21:30:08 -07:00 |
forward_clustered
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Merge pull request #59979 from bruvzg/cpp_check2
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2022-04-27 10:08:26 +02:00 |
forward_mobile
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Merge pull request #59979 from bruvzg/cpp_check2
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2022-04-27 10:08:26 +02:00 |
shaders
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
storage_rd
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Add hint_color support for vec3 in shaders
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2022-05-01 09:47:35 +03:00 |
cluster_builder_rd.cpp
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cluster_builder_rd.h
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effects_rd.cpp
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
effects_rd.h
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Merge pull request #59979 from bruvzg/cpp_check2
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2022-04-27 10:08:26 +02:00 |
renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_compositor_rd.h
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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Fix more issues found by cppcheck.
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2022-04-20 10:34:00 +03:00 |
renderer_scene_gi_rd.h
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Merge canvas and decal into TextureStorage and add render target
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2022-04-17 12:59:50 +10:00 |
renderer_scene_render_rd.cpp
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Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
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2022-04-28 08:33:44 +02:00 |
renderer_scene_render_rd.h
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Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
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2022-04-28 08:33:44 +02:00 |
renderer_scene_sky_rd.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_scene_sky_rd.h
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renderer_storage_rd.cpp
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
renderer_storage_rd.h
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
SCsub
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
shader_rd.cpp
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Make FileAccess and DirAccess classes reference counted.
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2022-04-11 13:28:51 +03:00 |
shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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